The app is a complete free handbook of Computer Graphics which covers important topics, notes, materials, news & blogs on the course. Download the App as a reference material & digital book for computer science engineering programs & degree courses.

This useful App lists 100 topics with detailed notes, diagrams, equations, formulas & course material, the topics are listed in 5 chapters. The app is must have for all the engineering science students & professionals.

The app provides quick revision and reference to the important topics like a detailed flash card notes, it makes it easy & useful for the student or a professional to cover the course syllabus quickly before an exams or interview for jobs.

Track your learning, set reminders, edit the study material, add favorite topics, share the topics on social media.

You can also blog about engineering technology, innovation, engineering startups, college research work, institute updates, Informative links on course materials & education programs from your smartphone or tablet or at http://www.engineeringapps.net/.

Use this useful engineering app as your tutorial, digital book, a reference guide for syllabus, course material, project work, sharing your views on the blog.

Some of the topics Covered in the app are:

1) Introduction to Computer Graphics

2) Video Controller

3) Cathode-Ray Tubes (CRT)

4) The Shadow – Mask CRT

5) Color CRT Monitors

6) Raster Scan display

7) Randam Scan Systems

8) Random Scan display Processor

9) Comparison between raster and vector graphics

10) Color CRT Monitors

11) Direct-View Storage Tubes

12) Flat-Panel Displays

13) Three-Dimensional Viewing Devices

14) Three Dimensional Devices

15) Input Devices

16) Hard Copy Devices

17) Graphics software

18) Coordinate Representations

19) Graphics Functions

20) Plasma displays

21) Video Display Devices

22) Software Standards

23) Coordinate System

24) LCD(Liquid Crystal Display) Monitors

25) LED(light-emitting diode)

26) SVGA (Super Video Graphics Array)

27) Distance between a Point, Line and Vectors

28) Video Graphics Array (VGA)

29) Polar Coordinates

30) Normalized Device Coordinates

31) Points and Lines

32) Line Drawing Algorithm

33) Line Segments

34) Lines

35) Digital Differential Analyzer (DDA)

36) Line Drawing Algorithm for DDA

37) Symmetrical DDA(Digital Differential Analyzers)

38) The incremental DDA Algorithm

39) Ellipse

40) Bresenham\’s Line Drawing Algorithm 41) Parallel line Algorithms

42) Frame Buffer

43) Line Function

44) Circle Drawing

45) Properties of Circles

46) midpoint circle algorithm for drawing circle

47) ELLIPSE-GENERATING ALGORITHMS

48) MIDPOINT ELLIPSE ALGORITHM (Bresenham\’s Circle Algorithm)

49) Other curves

50) Various ways to represent a curve

51) Curve functions

52) PARALLEL CURVE ALGORITHMS

53) DDA ALGORITHM FOR CIRCLE

54) A straightforward line drawing algorithm

55) continuity condition on curve

56) Convex hull property of circle

57) Scan line polygon fill algorithm

58) Pixel addressing and object geometry

59) Pixel addressing and object geometry

60) Filled-area primitives

61) Primitives

62) Primitive Operations

63) Graphics Pipeline

64) Graphics Primitives

65) Plasma Panels

66) Visible-Surface Detection Algorithms

67) line attribute

68) Line Width

69) Pen and Brush Options for lines

70) Curve attribute

71) Area-fill Attribute

72) Character attribute of fonts

73) BUNDLED ATTRIBUTES FOR CHARACTERS

74) Inquiry functions

75) Color and gray scale levels

76) Pixels and Frame Buffers and Lines Segments

77) Point plotting

78) ANTIALIASING

79) Rotation

80) Rotation transformation operation on an image

81) Scaling

Each topic is complete with diagrams, equations and other forms of graphical representations for better learning and quick understanding.

Computer Graphics is part of computer science, software engineering education courses and information technology degree programs of various universities.

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